I work at the intersection of design, tech, research, and art to create meaningful user experiences that align user needs with business goals. I love rapid, early, lo-fi prototypes, and steady iteration. My key tools for understanding users include practicing empathy, research, and testing (and testing and testing).
I also believe that interactive systems should be fun! They should make you feel SOMETHING, they should be satisfying, and they should tell a story.
Lately, I've been tinkering with sensor network interfaces and different IoT infrastructures. I'm especially interested in how our interaction with those systems will evolve as they continue to become more ubiquitous. I'm also exploring how tangible and embodied interaction design principles can be applied to mixed/augmented/virtual reality.
I love to make and tinker. I always have several side-projects on the go, and I try to wrap them into my work. It's surprising how often these explorations lead into more significant projects. At the very least, it gives me a steady stream of new tricks and tools to use in my own work, or to pitch in with others'. Shoot me a message if you want to help me make some weird robots or something with blinky lights!